IRC log of dig on 2010-12-02
Timestamps are in UTC.
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- 16:33:29 [timbl]
- Web Turing Complete : Not just turing complete -- the set of things which can be figured out by a turing machine with an infinite tape and a web browser ;-)
- 17:21:21 [scor]
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- 17:36:36 [melvster]
- that assumes that the universe is infinite, a theory which i subscribe to
- 17:37:03 [melvster]
- infinite or infinitely divisible
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- 18:11:11 [presbrey]
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- 18:15:54 [presbrey]
- I configured *.data.fm as a virtual host of rdf.me with a wildcard certificate
- 18:16:08 [presbrey]
- that way you can use it with browsers+curl without warnings, eg:
- 18:16:15 [presbrey]
- ~]$ curl https://presbrey.data.fm/test
- 18:16:15 [presbrey]
- @prefix rdf: <http://www.w3.org/1999/02/22-rdf-syntax-ns#> .
- 18:17:41 [webr3]
- nice one presbrey :)
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- 18:51:17 [melvster]
- yay
- 18:52:40 [melvster]
- im creating a game world in RDF ... I think ill extend some of the locations to be on data.fm
- 18:53:11 [melvster]
- perhaps some kind of world in space
- 19:16:33 [presbrey]
- cool. you should put each location in its own graph
- 19:17:01 [presbrey]
- I am thinking of adding sqlite backend support so I don't have to keep saying that
- 19:17:34 [presbrey]
- but I'll need some help from ericP to avoid breaking sparql update
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- 19:52:16 [ericP]
- i prefer to think of myself as confounding than as helping
- 19:52:24 [ericP]
- (presbrey)
- 19:55:09 [presbrey]
- ha. you are definitely helping... defeat the great reparse+reserialize overhead dragon
- 19:56:32 [presbrey]
- possibly confounding my understanding of C++
- 20:00:14 [danbri]
- melvster, game world sounds cool :)
- 20:00:15 [amy]
- :)
- 20:01:24 [danbri]
- melvster http://sourceforge.net/projects/logicmoo/ might be of interest (tho i think abandoned). Xerox MOO is cool though, very rdfy data model
- 20:01:38 [danbri]
- http://ilrt.org/discovery/2001/03/rdf-moo/ compares
- 20:01:51 [melvster]
- ooh cool
- 20:02:09 [danbri]
- also http://www.dfki.uni-kl.de/~grimnes/2006/03/RDFRoom/ is just mad
- 20:02:26 [danbri]
- so MOO server is basically a giant object graph, with scripts and events
- 20:02:54 [melvster]
- so far ive done a file based version
- 20:02:59 [melvster]
- we're starting out with locations got a few done here .... http://drogon.me/
- 20:03:11 [danbri]
- and it had external stuff attached via cool hacks like Larry Masinter's Moo/Gopher bridge, http://mirrors.ccs.neu.edu/MOO/papers/MOOGopher.html
- 20:03:12 [melvster]
- you can walk from location to location, and even to other servers, like toby's
- 20:03:22 [danbri]
- nice!
- 20:03:25 [melvster]
- next ill add players, items and agents, then an economy
- 20:03:38 [melvster]
- economy for virtual points etc.
- 20:03:51 [danbri]
- pseudopolis looks a lot like prague
- 20:03:55 [melvster]
- lol
- 20:03:58 [melvster]
- yeah
- 20:04:10 [melvster]
- if you can find a better town square, just sparql update it ... :)
- 20:04:26 [danbri]
- ok so the model in MOO was that each locations exits were themselves modeled entities
- 20:04:26 [melvster]
- but the economy should be sophisticated enough to handle digital cash, checks, contracts, micropayments etc.
- 20:04:44 [danbri]
- so if p1 is that square, then it would have a northern exit as an associated object, if i remember right
- 20:04:51 [melvster]
- im going for the one page per entity kind of model
- 20:04:55 [danbri]
- azaroth from #swig sometimes knows this stuff inside out
- 20:04:59 [melvster]
- then have a web of trusted agents
- 20:05:34 [melvster]
- instead of middleware ill have an agent called the 'dugeon master' which is trusted to update pages
- 20:05:50 [danbri]
- so each page url contains all the state for that place?
- 20:06:09 [melvster]
- that's one way Ill model things, but you dont have to do it that way
- 20:06:23 [melvster]
- but i think the client should be able to render things if you do it that way
- 20:06:27 [danbri]
- best game i tried lately was glitch.com, really cute
- 20:08:12 [melvster]
- looks very cool
- 20:09:10 [melvster]
- game points levels awards and badges are very interesting
- 20:11:19 [danbri]
- i think it'll be a big hit, nicely stylish
- 20:19:02 [melvster]
- in theory we'll all be able to create game worlds and link them together
- 20:19:59 [melvster]
- to begin with the game logic can be done manually, with world owners updating their files, but as we work out the interactions, we can use scripts to do that, or better still Agents that can be hosted anywhere and permissioned to update files
- 20:20:40 [melvster]
- in that way, we can see a web of trust working in action
- 20:21:28 [melvster]
- player <-> Agent <-> RDF Store
- 20:21:48 [melvster]
- game owner <-> RDF Store
- 20:22:08 [melvster]
- that's the theory anyway ...
- 20:24:10 [danbri]
- good luck with it :) i'll keep an eye out for new stuff!
- 20:24:23 [melvster]
- thx :)
- 20:24:58 [melvster]
- im most interested in implementing a next gen. economy
- 20:25:07 [melvster]
- based on: https://github.com/FellowTraveler/Open-Transactions/wiki
- 20:25:43 [melvster]
- open transactions looks *awesome* ... i spoke to the creator too, and he's interested in making it interact with RDF, Web of Data and WebID
- 20:27:31 [danbri]
- i had a quick look there, i guess via you sharing the link? lots to absorb...
- 20:28:31 [danbri]
- (not that i really know what they are :)
- 20:28:31 [melvster]
- why?
- 20:28:35 [melvster]
- lol
- 20:28:51 [melvster]
- credit default swaps are just risk of someone not paying
- 20:29:10 [danbri]
- libby's got a phd and a couple other degrees in economics, i'll bug her
- 20:29:18 [melvster]
- oh nice
- 20:29:25 [melvster]
- it's very closely related to the Web of Trust actually
- 20:29:54 [melvster]
- yeah we can do that soon :)
- 20:29:57 [danbri]
- ie. a limited resource that everyone has, but which can be used in web karma activities
- 20:29:59 [danbri]
- oh cool :)
- 20:30:12 [melvster]
- people have a reputation
- 20:30:31 [melvster]
- a reputation is based on observed and perceived behaviour
- 20:30:40 [melvster]
- from a reputation you derive trust
- 20:30:46 [danbri]
- ericp has a reputation for helpfulness, for ezzample
- 20:30:50 [melvster]
- trust is a probability in the interval [0,1]
- 20:31:11 [melvster]
- the (subjective) probability that you think an Agent will perform an action
- 20:31:13 [danbri]
- are these contextualised?
- 20:31:23 [danbri]
- eg by topic, zone of activity?
- 20:31:31 [melvster]
- sure
- 20:31:58 [melvster]
- so you might trust someone to fix your car, but not to look after your baby
- 20:32:36 [melvster]
- but in the case of CDS it's the trust on whether a counter party will pay what they said they would
- 20:32:39 [danbri]
- those are tasks, can we live with 'mere' general topics?
- 20:32:44 [danbri]
- <http://id.loc.gov/authorities/sh85022846#concept>
- 20:32:48 [danbri]
- for eg
- 20:33:22 [melvster]
- now here's the problem with CDS
- 20:33:26 [danbri]
- but then http://id.loc.gov/authorities/sh85023354#concept> is 'childcare', but skil/expertise in that as a scholarly topic, doesn't make someone safe to leave kids with
- 20:33:39 [melvster]
- the repuations are modelled as very good, because these companies *always* paid
- 20:33:47 [melvster]
- so trust is high
- 20:33:51 [melvster]
- and risk is low
- 20:33:53 [melvster]
- according to the model
- 20:34:17 [melvster]
- but history does not always predict the future, it's just a model's assumption
- 20:34:49 [melvster]
- so when the trust is modeled with invalid assumptions, the numbers change
- 20:35:09 [melvster]
- and if the model as made those numbers tiny, they can explode to many multiples
- 20:36:01 [melvster]
- given that we tend to work with large centralized trusted Agents, the damage from invalid models kind of explodes
- 20:36:18 [melvster]
- it's not fault tolerant, like The Web
- 20:36:27 [mari-mami]
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- 20:36:47 [melvster]
- but if we get some smart people to make good reforms, we can make the system more fault tolerant, and more stable
- 20:37:01 [melvster]
- that's something we demo with a working web of trust
- 20:37:37 [melvster]
- this is one reason FOAF is important, imho :)
- 20:41:05 [melvster]
- very good paper on trust from MIT: http://groups.csail.mit.edu/medg/people/lmui/docs/phddissertation.pdf
- 20:41:14 [melvster]
- not dig i dont think ...
- 20:46:21 [danbri]
- so i gotta run, but it would be great to take another look over http://openetherpad.org/fXuqiu8nem soon and see what can go into next FOAF rev
- 20:53:29 [melvster]
- yes, will do!
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